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Question by Ame · Feb 09, 2017 at 06:59 AM · ioscollideriphonetouch

Touch not working

Hi guys.

I've created a mobile game and i was testing it on iOS devices.

There is a little but really strange bug : on all the devices the game is fully working, but on the iPhone 6s some buttons with sphere Colliders are not able to detect touch, only on this device.

To be clear, all the other colliders and buttons are working.

So,is it a Unity or iOS problem?

Does anyone have a suggestion?

Thank you very much.

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avatar image _Yash_ · Feb 09, 2017 at 06:59 AM 1
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set the resolution of iPhone 6S in Game view and try to debug. also debug raycast with Debug.DrawRay

avatar image hexagonius · Feb 09, 2017 at 07:05 AM 1
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telling us how you're detecting touch would be of help. If there was a problem with either unity or ios you'd find it by googling

avatar image Ame · Feb 15, 2017 at 09:04 AM 0
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I discovered something. The problem appears on 6s and 7, devices with 3d touch support. So ,in order to click the button the user has to double tap the icon and everything will load.

Really strange, since other buttons require only one tap.

Anyway thanks for the reply and the help.

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Answer by Ame · Feb 15, 2017 at 09:42 AM

It's a strange bug with devices with 3d touch support. On 2d colliders the touch works fine, on 3d colliders the touch has problems with the 3d touch.

Thank for the help

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