Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Applee · Dec 21, 2013 at 05:03 PM · animationmecanimtransition

Mecanim won't save instant transition

I have made a character with the Generic Animation Type. I'm using Unity 4.2.1f4

I want him to crouch immediately, transitioning from either idle or walk animation. Both the idle animation and walk animation have separate transitions directly to the crouch animation. In the inspector panel of the transition, I have tried to make the transition as immediate as possible by dragging the crouch animation bar to the start of the transition phase (in line with the idle/walk animation) and the blue zone to cover the crouch animation bar. It plays nicely in the preview window. I hit save scene and project. BUT when I click away and then reclick the transition, it has reverted back to the crouch animation occurring midway through the idle/walk animation. WHY? Why was I not allowed the transition at the start. I've even tried 12% into the idle anim with no luck?

Furthermore, if the character is transitioning from idle to walk, but the player presses the crouch button, I expect the system to interrupt that transition and go directly to a crouch transition. I don't have any of the transitions ticked as Atomic, so why aren't they being interrupted.

Thanks for any help

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Hyperion · Dec 21, 2013 at 07:53 PM

I hope you have Unity Pro, because you need to use its animation curve editor to fix this. Here's a link to an easy explanation:

http://docs.unity3d.com/Documentation/Manual/AnimatorCurves.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Applee · Dec 22, 2013 at 10:56 AM 0
Share

No unfortunately I don't have pro. Are there any hacky ways it can be done in unity free?

avatar image Hyperion · Dec 22, 2013 at 06:26 PM 0
Share

All I cam say is try changing the exit time to some really small number.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mechanim Trigger Issue 1 Answer

Mecanim - transition from run to jump 1 Answer

AnimatorTransitionInfo.IsName() Not Working 1 Answer

Not able to use a Vector as a condition in Mecanim? 2 Answers

Branching target animations in mecanim 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges