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it is possible to have an object that when it is not hit by the light is transparent and not black?
Hello everyone, I'm currently using URP 2D renderer and i'd like to know if it is possible to have an object that when it is not hit by the light it is transparent and not black? At present in my project, if an object is hit by light, it is displayed correctly, but if it is not hit, it remains completely black.
I also wanted to ask if there is a way to automatically insert the shadow casters into the tile map, or if they all have to be inserted manually? At present, if an object is hit by light, it is displayed correctly, but if it is not hit, it remains completely black.
thanks to all
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