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Need help with projectiles destroying instantly
The projectiles have rigidbodies just like the players. The script I have shoots them from the middle of players rigidbody, and is what I wanted. But the problem is with destroying the projectiles. The script I've written destroys game objects on collision with colliders, but since it's spawning in the middle of a game object it gets destroyed instantly. How can I avoid this?
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Answer by getyour411 · Aug 03, 2015 at 04:07 AM
Put some logic in the collider code. Use layers to prevent the two from interaction. Many ways