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Animation is messed up when imported to unity?
I have a character that I animated in blender. But when the animation is imported to unity the bones appear to get all skewed and the animation is messed up.
Here is a gif of how it is supposed to look: http://imgur.com/K8OAvgZ
And here is a gif of what unity does to it: http://imgur.com/7R5MPHC
Anyone have a solution?
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