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Question by Theacesofspades · Jun 28, 2016 at 10:14 PM · editorinspectorenumenumpopup

EditorGUI Enum help

My gun script is this:

 public enum GunType
     {
         singleShot,
         rapidFire,
         burst,
         shotgun,
         launcher
     }
 
     public GunType gunType;


My Editor script is this:

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 [CustomEditor(typeof(GunScript))]
 public class GunEditorScript : Editor 
 {
     public override void OnInspectorGUI()
     {
         GunScript myTarget = (GunScript)target;
 
         myTarget.gunType = (GunType)EditorGUILayout.EnumPopup(myTarget.gunType);
     }
 }


Why cant I get this enumpopup to work?

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avatar image Glurth · Jun 28, 2016 at 11:36 PM 0
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Is the guntype enum defined INSIDE the GunScript class? If not, this looks ok to me; what happens?

avatar image Theacesofspades Glurth · Jun 29, 2016 at 02:22 AM 0
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It gives me an error saying: The Type or namespace name "GunType" could not be found. Are you missing a using directive or an assembly reference?

avatar image Glurth Theacesofspades · Jun 29, 2016 at 02:53 AM 0
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So, it sounds like you DID define the enum inside your GunScript. In that case you will need to refer to it's type as "GunScript.GunType"

 myTarget.gunType = (GunScript.GunType)EditorGUILayout.EnumPopup(myTarget.gunType);

You $$anonymous$$AY even need to cast to that type type when passing IN the target's gunType.

 myTarget.gunType = (GunScript.GunType)EditorGUILayout.EnumPopup((GunScript.GunType)myTarget.gunType);

Alternatively, you can define the enum OUTSIDE the class.

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Answer by Bunny83 · Jun 28, 2016 at 11:35 PM

You're missing something that marks the object as dirty. SetDirty is deprecated for scene objects. You should use Undo.RecordObject.

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