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Question by starvar · Apr 02, 2012 at 10:05 AM · cameraobjectjavamoving

Moving object with constant speed

Hi guys i am like making a sort of 3D platform game and i want to give my "Gamer" (which is the moving part) a constant speed so you only have to jump, my question is if there's a sort of script which lets my gamer advance with a constant speed.

ty in advance (BTw i'm using java)

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Answer by aldonaletto · Apr 02, 2012 at 01:57 PM

What's your character? A CharacterController? A Rigidbody? You must use one of them to have automatic collision detection - preferably the CharacterController, since Rigidbodies may react physically to collisions, spinnig or changing direction.
Add a CharacterController to your character and use a script like this to control it (player script):

var speed: float = 4.0; // move speed var jumpSpeed: float = 8.0; // initial jump speed var turnSpeed: float = 90; // turn 90 degrees per second var gravity: float = 9.8;

private var cc: CharacterController; private var vSpeed: float;

function Update(){ // rotates the character according to the horizontal axis (A-D): transform.Rotate(0, Input.GetAxis("Horizontal")turnSpeed*Time.deltaTime, 0); var moveDir = transform.forward speed; // calculate the horizontal speed if (!cc) cc = GetComponent(CharacterController); // get the CharacterController if (cc.isGrounded){ // when grounded... vSpeed = 0.0; // vSpeed is zero... if (Input.GetButtonDown("Jump")){ // unless the character jumps vSpeed = jumpSpeed; } } vSpeed -= gravity*Time.deltaTime; // apply a physically correct gravity moveDir.y = vSpeed; // add the vertical speed cc.Move(moveDir*Time.deltaTime); // and finally move the character }

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Answer by garner · Apr 02, 2012 at 01:35 PM

//Script attached to platform

     var speed : float = 0.1;
     var maxHeight : float;
     var minHeight : float;
     
     function FixedUpdate(){
         //Move Platform Down
         if (transform.position.y > maxHeight)
              transform.position.y -= speed;
         //Move Platform Up
         else if (transform.position.y < minHeight)
              transform.positioin.y +=speed;
 
     }
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