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2 splash screens?
Unity allows me to set custom image as a splash screen (which is displayed while the game is loading). Is it possible to use 2 images (for 2 separate screens) instead, each displayed for half the time or something?
Also, is it possible to display a splash screen before loading the whole game? Or is there any way to control what is displayed when and how long (before/during/after loading game)? I know I can just display an image in the first scene but this only allows me to do to stuff after loading the game.
Actually - is it loading the game or just the current scene?
Edit: Didn't specify it before - I need a portable solution/information (specifically - Android, iOS and Flash, but the more the merrier).
Answer by Graham-Dunnett · Jun 10, 2013 at 11:44 AM
http://docs.unity3d.com/Documentation/Manual/WebPlayerStreaming.html
Make the first scene tiny, so you can quickly "take control" and start to present splash screens.
Am I wrong or does this only work in Unity Web Player platform?
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