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Question by
5argon · Jun 18, 2013 at 09:03 AM ·
audioaudiosourceaudiolistener
Does Unity optimize audio that is out of range?
I have A LOT of audio in my scene, but most of them have small linear roll off distance. As long as I don't move the AudioListener
into its range, will all those AudioSource
causing any harm to memory/cpu?
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