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Question by GrKl · Aug 25, 2013 at 10:15 PM · instantiategetcomponent

Change a variable of an Instantiated object

Hi all,

When an enemy dies, he loots objects, in this case, a heart (being Instantiated) I would like to change the string "itemType" in the script "Item.cs" attached to this heart object

but I have no clue how to make this work

so an abreviation of the question is: how to change a variable of an Instantiated object (in C#)?

here is my actual instantiation code:

 Rigidbody InstantiatedHeart = Instantiate(heart, gameObject.transform.position, gameObject.transform.rotation) as Rigidbody;
             Item item = gameObject.GetComponent<Item>;
             item.itemType = "Heart";

But I get an error on the second line: " error CS0428: Cannot convert method group GetComponent' to non-delegate type Item'. Consider using parentheses to invoke the method "

but I dont understant what I must modify... Thank you all for any help possible

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Answer by GrKl · Aug 26, 2013 at 09:00 AM

Ok, I managed to solve my problem like this:

 Rigidbody InstantiatedHeart = Instantiate(heart, gameObject.transform.position, gameObject.transform.rotation) as Rigidbody;
             InstantiatedHeart.gameObject.GetComponent<Item>().itemType = "Heart";

thanks for help

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Answer by DaveA · Aug 25, 2013 at 10:18 PM

Item item = InstantiatedHeart.gameObject.GetComponent;

also you may be getting conflicts with a system object called Item? I would rename that script to something more specific like InventoryItem to avoid name clashes.

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avatar image GrKl · Aug 25, 2013 at 10:44 PM 0
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Thanks, but actually, ive tried this too but then get error:

" error CS0428: Cannot convert method group GetComponent' to non-delegate type Item'. Consider using parentheses to invoke the method "

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