Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by imgregduh · Jun 18, 2013 at 04:46 AM · physicsrigidbodyinput

How do i get the cube to turn when up and right or left arrow is pressed?

Right now, the cube is moving up, down, left and right but it doesnt turn as its moving in the direction its going.

I want the cube to turn when its moving in the direction its heading towards.

the cube is on another cube that is flat and larger on the Y axis, so only X and Z are free.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Jun 18, 2013 at 04:48 AM 0
Share

This is an easy fix, but in order to give you an accurate answer, we have to see your code.

avatar image imgregduh · Jun 18, 2013 at 05:34 AM 0
Share
 public class SnakeScript: $$anonymous$$onoBehaviour {
     public float SnakeSpeed = 10f; 
     public GameObject Body;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update ()
     {
         $$anonymous$$ove ();
     }
     void $$anonymous$$ove()
     {
         transform.Translate(SnakeSpeed * Time.deltaTime *Input.GetAxis("Horizontal"),0,0);
         transform.Translate(0,0,SnakeSpeed * Time.deltaTime *Input.GetAxis("Vertical"));
     }
     
     void OnCollision(Collision col)
     {
         if(col.gameObject.tag == "Egg")
         {
             Destroy(col.gameObject);
             AddBody();
         }
     }
     void AddBody()
     {
         
         
     }
 }
 


this is pretty much all i got now

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Jun 18, 2013 at 06:05 AM

Replace your Move() with this:

 void Move()
 {
     Vector3 v3 = new Vector3(SnakeSpeed * Time.deltaTime *Input.GetAxis("Horizontal"),0,SnakeSpeed * Time.deltaTime *Input.GetAxis("Vertical"));
     transform.Translate(v3, Space.World);
     if (v3 != Vector3.zero)
         transform.rotation = Quaternion.LookRotation(v3);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it okay to use ForceMode.VelocityChange in Update()? 1 Answer

Problem with Rigidbody Parent/Child Relationship with "Teeter Totter" 0 Answers

Stop child colliders from applying force individually 0 Answers

Influence of the collision on the other object 0 Answers

Smooth Player Ball Rolling 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges