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Question by gheeler · Jun 17, 2013 at 10:29 AM · iosoptimizationlitjson

Is it possible to not allow unity optimise my code?

Im using litJson in my project and didnt know about the issues with it and ios before I started using it. The annoying thing is it works fine on a development build with debugging enabled however without debugging it just doesn't work. The only explanation is that the code is optimised and its the optimised code that doesnt work on ios.

is it possible to not allow unity to optimise a particular script/the whole project?

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avatar image whydoidoit · Jun 17, 2013 at 11:27 AM 0
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Switching on development build doesn't change the optimisation as far as I can tell, but the inclusion of debugging makes quite a few changes to the structure of the final code (inserting a lot of stuff between method calls). By "doesn't work" what do you mean?

avatar image gheeler · Jun 17, 2013 at 11:35 AM 0
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Json$$anonymous$$apper isnt able to parse the json to an object. There are quite a few posts saying Json$$anonymous$$apper isnt compatible with ios -

http://forum.unity3d.com/threads/113181-LitJSON-issue-on-iOS

But it does work with debugging on.. i cant debug it to find out exactly why it doesnt work because when i have debugging enabled it works!

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Answer by roberto_sc · Jun 17, 2013 at 11:37 AM

You can go to Edit > Project Settings > Player, click in the iOS tab, Other Settings and change the Optimisation parameters, like the API compatibility level and SDK version. This is what you can do in Unity, but it doesn't seem that it will help.

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