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Lights not updating real-time.
I have created a C# script which on the push of a button, enables/disables the room light by using gameObject.light.enabled = false(the script is placed on an object that has a light), however the only thing that it is disabling is the gloss on the ground caused by the light, the actual lighting still exists as if I had my lighting as baked, even though I have specifically set my light to Realtime Only.
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