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Mecanim animation issue
Hello.
I have the follow setup : A Sphere ( used for collision detection ), the character inside, and a camera attached to the sphere. I have placed the script for controlling animation from the demos ( IdleJumpRun ), and I have attached script to the sphere ( 1st person character controller ). Everything seems fine, Except that the character keeps escaping the position inside the sphere, and going and going distantly when walk/run. How can i make him walk/run at place (inside the collision sphere) ?
Answer by CoixdeNono · Feb 13, 2013 at 03:44 PM
Try to put the character as a child of the sphere ? I can't really see what you did there. If you need the character to detect collision , add a component "capsule collider" to the character . Hope i helped
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