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Blender -> Unity animation issue
I'm not entirely sure if this is a problem with blender or unity (I'll ask the same question on the blender forums as well, because I think it's with it, but maybe someone here can help anyways)
Basically the problem is that my character animations are lower than the actual mesh. So I place the character mesh in the scene, with it's collider (as part of characterController) Then If I disable animations, everything works as needed. But with the animations enabled, once they start playing the location of the character moves a bit (I guess the animations aren't lined up with the base mesh?) This is a problem because the collider doesn't move with it. In blender though they all seem to line up. Does anyone know what's wrong??
Have you applied the location/rotation/scale in Blender before exporting?
Ahhhh I guess I didn't! That fixed the problem! thanks!
(If you make your comment into an answer I will mark it as accepted)
Answer by Xazas · Jun 17, 2013 at 09:58 PM
Make sure to apply the rotation, scale and location of you model in Blender before exporting it.
In Object mode: Object-->Apply-->Rotation/Location/Scale
I am happy I could help!
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