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Question by pickle chips · Jun 17, 2013 at 12:39 AM · animationblender

Blender -> Unity animation issue

I'm not entirely sure if this is a problem with blender or unity (I'll ask the same question on the blender forums as well, because I think it's with it, but maybe someone here can help anyways)

Basically the problem is that my character animations are lower than the actual mesh. So I place the character mesh in the scene, with it's collider (as part of characterController) Then If I disable animations, everything works as needed. But with the animations enabled, once they start playing the location of the character moves a bit (I guess the animations aren't lined up with the base mesh?) This is a problem because the collider doesn't move with it. In blender though they all seem to line up. Does anyone know what's wrong??

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avatar image Xazas · Jun 17, 2013 at 09:24 AM 0
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Have you applied the location/rotation/scale in Blender before exporting?

avatar image pickle chips · Jun 17, 2013 at 07:47 PM 0
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Ahhhh I guess I didn't! That fixed the problem! thanks!

(If you make your comment into an answer I will mark it as accepted)

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Answer by Xazas · Jun 17, 2013 at 09:58 PM

Make sure to apply the rotation, scale and location of you model in Blender before exporting it.

In Object mode: Object-->Apply-->Rotation/Location/Scale

I am happy I could help!

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