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Question by GrayedFox · Apr 02, 2014 at 07:17 PM · rotationquaterniondirectionfloatparticle

Unity thinks my Quaternion is a Float

Hello,

I am trying to set the rotation of an emitted particle from a ParticleSystem to the direction it is travelling in.

This is my code:

 void RotateParticles()
 {
     ParticleSystem.Particle[] x = new ParticleSystem.Particle[gameObject.particleSystem.particleCount+1]; 
     int y = particleSystem.GetParticles(x);

     for(int i = 0; i < y; i++)
     {
         Vector3 offset = gameObject.transform.position - x[i].position;

         if(offset != gameObject.transform.position)
         {
             Quaternion rotationPoint = new Quaternion();

             rotationPoint.SetLookRotation((offset), Vector3.up);

             x[i].rotation = rotationPoint;

         }
         else
             Debug.Log("False");
     }

     gameObject.particleSystem.SetParticles(x, y);
 }

The error thrown is 'cannot convert type UnityEngine.Quaternion to float' however, as far as I can tell, both the particle.rotation and rotationalPoint variables are in fact quaternions.

Either I'm totally wrong and the Quaternion variable I have just created isn't a Quaternion at all (assuming Unity throws its errors respectively) OR they are both quaternions and this error is false OR the rotation of a particle is not a Quaternion (assuming Unity doesn't throw its errors respectively).

I'm lost!

Any and all help appreciated.

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Answer by missingno · Apr 02, 2014 at 07:34 PM

x[i].rotation is a float.

Unity Documentation for ParticleSystem.Particle-rotation

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avatar image GrayedFox · Apr 04, 2014 at 04:49 PM 0
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Thanks missingno - I can't believe I missed this. Unfortunately this still leaves me with the task of figuring out how to do what I want, namely: altering an individual particle's 'face' (look?) direction

avatar image borro56 · Apr 04, 2014 at 05:17 PM 0
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I assume thats a float because an particle its a billboard, so it will be always looking to the camera, you can only control de z axis rotation.

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Answer by perchik · Apr 02, 2014 at 07:33 PM

Look at the documentation, ParticleSystem.Particle.Rotation is a float.

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