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Question by dinodaneo12 · Jun 16, 2013 at 06:20 PM · replay

Try Again Button

HI im trying to make a ski game and i have a timer and when it runs out i have screen Say replay.I did a Application.LoadLevel(1); it works fine but it doesnt load any of the random gems i have. Please it would be VERY helpful THX!!

Heres My Script

 var options=false;
 var back=false;
 var play=false;
 var Count : TextMesh;
 
 
 function OnMouseEnter(){
     renderer.material.color=Color.cyan;
     
 }
 function OnMouseExit(){
     renderer.material.color=Color.white;
     
 }
 function OnMouseUp(){
     if (isquit==true){
         Application.Quit();
     }
     
     
     if(back==true){
     Application.LoadLevel(0);
     }
     
     if(options==true){
     Application.LoadLevel(3);
     }
     
     if(replay==true){
     
     
     Application.LoadLevel(1);
     }
     
     if(play==true){
     Application.LoadLevel(1);
     }
     
 
 }
 
 function Awake(){
     Count.text = "Score:" + PlayerPrefs.GetInt("dScore");
 }



thats my menu script hers my Random spawn Script

 var MinTime = .1;
 
 var MaxTime = .8;
 
 var MinX = 0;
 
 var MaxX = 39;
 
 var MinY = 0;
 
 var MaxY = 14;
 
 var MinZ = 0;
 
 var MaxZ = 0;
 
 
 
  function LateUpdate () {
         transform.position.y = Terrain.activeTerrain.SampleHeight(transform.position);
     }
 
 function Start ()
 
 {
 
     
 
     while (true) {
 
         if (TOT < MaxObjects) {
 
             yield WaitForSeconds(Random.Range(MinTime, MaxTime));
 
             var randomPos = Vector3 (Random.Range(MinX, MaxX), Random.Range(MinY, MaxY),Random.Range(MinZ, MaxZ) );
             Instantiate(object, randomPos, Quaternion.identity);
             
           
 
             TOT++;
 
         }
 
         yield;
 
     }
 
 }
 
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