Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Deternal · Jun 15, 2013 at 03:07 PM · animationnetworkingphotonjump

Photon Vikign Demo Jump animation issue

I'm a newbie developer on Photon Cloud and Unity 3D. I'm working on this Viking Demo LINK But in this tutorial when player jumped other player cant see the jump animation. We can only see the negative force effect of gravity. in brief, Jump animation unable to see by the other player. How can i make visible this for other player. Truly I need help. Thanks for your interest.

EDITED:

Here is the last version of my script:

     void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
     {
         if (stream.isWriting)
         {
             //We own this player: send the others our data
            // stream.SendNext((int)controllerScript._characterState);
             stream.SendNext(transform.position);
             stream.SendNext(transform.rotation);
             stream.SendNext(rigidbody.velocity); 
             
             if(transform.Find("baseMale").animation.IsPlaying("basemeleeattack1"))
             {
                 //Debug.Log("animation playing");
                 
                 stream.SendNext(KeyCode.LeftControl);
                 
             }
 
         }
         else
         {
             //Network player, receive data
             //controllerScript._characterState = (CharacterState)(int)stream.ReceiveNext();
             correctPlayerPos = (Vector3)stream.ReceiveNext();
             correctPlayerRot = (Quaternion)stream.ReceiveNext();
             rigidbody.velocity = (Vector3)stream.ReceiveNext();
             
             //Attack animasyonu icin kod
             keycode55 = (KeyCode)stream.ReceiveNext();
             //Attack animasyonu icin kod
         }
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

about how to start to develop on networking? 0 Answers

Jump to a specific frame in an animation 6 Answers

Unity Networking RPC - Photon Cloud PUN 0 Answers

How animations are executed ?? 1 Answer

Photon Cloud Closing Room 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges