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Question by Soumya · Jun 15, 2013 at 01:37 PM · c#classes

Variables inside class not showing up in Inspector C#.

All right, I have a Capsule with rigidbody and a c# script "Walk".

Inside walk, I want to make a public class whose contents can be edited in the Inspector.

It goes like this :

using UnityEngine; using System.Collections;

public class Walk : MonoBehaviour {

 public AnimationClip walk;
 
 [System.Serializable]    
 public class Props {
     public float maxSpeed;
 }
 
 Animation _animator;
 
 // Use this for initialization
 void Start () {
 
     _animator = gameObject.GetComponent();
     
 }
 
 // Update is called once per frame
 void Update () {
 
     if (Input.GetAxis("Vertical") == 1){
         rigidbody.AddRelativeForce(transform.forward *100);
         _animator.CrossFade (walk.name);
     }
 }

}

However, neither the class nor the contents show up in the Inspector. Can anyone help?

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avatar image bodec · Jun 15, 2013 at 02:21 PM 0
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in C# everything is considered private unless specified as you did with animator, but I don't think you can see a variable that is created in a class in the inspector

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Answer by pickle chips · Jun 15, 2013 at 03:08 PM

You have to create an instance of the class first, so basically just making a variable of type "your class"

For example, your code should look like this:

 public AnimationClip walk;
 public Props props; // Add this line in here
 
 [System.Serializable]   
 public class Props {
     public float maxSpeed;
 }

This way there is a variable of your class, which will show in the inspector, including all of it's contents.

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avatar image Soumya · Jun 16, 2013 at 03:52 AM 0
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Thank you so much! That works perfectly ^_^

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Answer by Jamora · Jun 15, 2013 at 02:46 PM

You need to either create a custom editor for your class or create a serialized field of the inner class in order to show it on the inspector.

Try this:

     [SerializeField]
     Props props = new Props();
     
     [System.Serializable]
     public class Props {
         public float maxSpeed;
     }
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