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Gun Class with Array List of Projectiles
I have a class named Gun and I want to have an Array List of projectiles from a Projectile class.
private List<Projectile> projectiles;
private void addProjectile()
{
Projectile current = new Projectile();
projectiles.Add(current);
}
While the game is executing I get an error saying "You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed."
The projectile class has all the information I need plus it points to a mesh of a bullet.
How do I fix this problem?
Answer by jef.c · Dec 31, 2011 at 11:27 AM
Use the following instead:
GameObject proj = Instantiate( <ProjectileGameObject> ) as GameObject; projectiles.Add( proj.GetComponent<Projectile>() );
Replace <ProjectileGameObject>
with a GameObject, usually a prefab of some sort.
Answer by Sirex · Dec 31, 2011 at 11:17 AM
The problem is that the class Projectile apperatnly inherits from MonoBehaviour, MonoBehaviour is needed to provide the unity functions update, awake, onMouseOpen and is needed to be able to attach a script on a gameObject in the inspector.
You have two solutions:
You remove inheriting from MonoBehaviour in the Projectile class. This only works if Projectile don´t manipulate the world on anyway or use don´t use any GameObject functions.
You add the class Projectile to the GameObject in the inspector then you use the code "projectileClass = gameObject.GetComponent("Projectile")" in the gun class Start() function.
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