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Question by ins0mniak · Jun 14, 2013 at 09:50 PM · texturelightinghud

Made a HUD with planes and need it to ignore lights.

I have a plane in front of the camera that I use for HUD elements. Whenever I move into a shadow the HUD also darkens (it is kind of cool but not what i want).I know how to do this in Maya and Max but I don't see a way to do it with Unity (the free version). How do I set the texture of the plan to ignore my directional light? Can anyone think of an easy way?

Note: I am not a pro, so if it comes to "You have to create a custom shader", I didn't understand how that worked. Can you explain how to make that and install it? The simplest way is fine for this game.

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Answer by Eric5h5 · Jun 14, 2013 at 10:15 PM

Use one of the built-in unlit shaders.

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avatar image ins0mniak · Jun 15, 2013 at 12:42 AM 0
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I am embarrassed that I missed that. I was so hell bent on doing it my way that I missed the unlit shaders.

avatar image Eric5h5 · Jun 15, 2013 at 12:45 AM 0
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The good news is that it didn't require anything complicated. :)

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Answer by DGDGJOHN · Feb 09, 2016 at 11:26 PM

You can also just turn off casting and receiving shadows on that plane.

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