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Will an exported game use more memory if I would use the same texture on more surfaces?
Will an exported game use more memory if I would use the same texture on more surfaces? Let's say I have scene with 1024x1024 texture and I use it on only one plane and then I have scene which uses same texture but on 4 planes. Will the second scene use more memory(or maybe have lower performance)? Or is the texture loaded "only once"?
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Answer by OP_toss · Jun 14, 2013 at 11:07 PM
Texture is loaded only once. You'll also want to use the same Material, which will allow for Dynamic Batching to occur, making what would be 4 draw calls into 1 (it's a per material basis).
tl;dr Yes, but you want to use as few materials as possible.