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Question by Sanky · Jun 14, 2013 at 10:53 AM · guigameobject

Get texture from gui to gameobject

Hello I have some problem with GUI. It is possible to change texture of selected game object from GUILable or from any GUIButton . I am using with OnMouseDown function for this but this function is not usable for GUI content so anybody know that how i can. I used guiTexture.texture=GameObjectName;

Thanks.

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Answer by hotshot03 · Jun 14, 2013 at 11:16 AM

Texture btn_texture; // Texture used in the label or button or whatever

void OnMouseDown() { renderer.material.mainTexture=btn_texture; }

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avatar image Sanky · Jun 14, 2013 at 11:26 AM 0
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hi I have GameObject selectedObj; variable and i want to change this selected gameobject texture.

avatar image hotshot03 · Jun 14, 2013 at 11:53 AM 0
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then, its selectedObj.renderer.material.mainTexture=btn_texture;

avatar image Sanky · Jun 14, 2013 at 12:01 PM 0
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dude this is not possible because i want to pick texture from gui lable and apply on any gameobject so On$$anonymous$$ouseDown is not working with any GUI content.

avatar image hotshot03 · Jun 14, 2013 at 01:12 PM 0
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Texture textureToDisplay;

void OnGUI () { GUI.Label (new Rect (10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }

void On$$anonymous$$ouseDown() { selectedObj renderer.material.mainTexture=textureToDisplay; }

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