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Question by oinkoinkflapflap · Feb 13, 2011 at 07:41 PM · inputparticlesystememitterparticleemitteroff

turning particle systems off

could i make an input to turn on particle emitters on then another to turn it off, thanks :D

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Answer by DaveA · Feb 13, 2011 at 07:59 PM

If you just need to enable/disable specific ones, you can set the 'active' property on the gameobject containing them, or the 'emit' property on the particle emitter component of the game object.

var pe : ParticleEmitter;

Start() { pe = GameObject.Find("myparticles").GetComponent(ParticleEmitter);

Update() { if (Input.GetKeyDown("e")) pe.emit = false;

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avatar image oinkoinkflapflap · Feb 15, 2011 at 06:40 PM 0
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i do have an error... it says expected : found = but if i change it more errors appear! :O but cheers for your time :)

avatar image DaveA · Feb 15, 2011 at 06:46 PM 0
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That code was just off the top of my head. I'm assu$$anonymous$$g JS not CS. Can you edit your question to post latest code, and error with line number?

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Answer by Meltdown · Feb 13, 2011 at 07:45 PM

You can add all your particle emitters to a specific layer in Unity.

Then based on specific input in your update method, such as a specific key being pressed, you can simply disable all the particle emitters.

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