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Question by Blacklister001 · Sep 15, 2018 at 10:17 AM · multiplayergoogle play gamesturn-based

Issue with GPGS TurnBased.CreateQuickMatch() in unity

In the main-menu I have a button that executes the below function:

 public void AutoMatch()
     {
         const int MinOpponents = 2;
         const int MaxOpponents = 7;
         const int Variant = 0;  // default
         PlayGamesPlatform.Instance.TurnBased.CreateQuickMatch(MinOpponents, MaxOpponents,
             Variant, OnMatchStarted);
     }
 
     void OnMatchStarted(bool success, TurnBasedMatch match) {
         if (success) {
             SceneManager.LoadScene ("GameScene");
         } else {
             //do nothing
         }
     }

Now even though I have set the MinOpponents value to 2. It still loads the gamescene upon button press. Meaning it creates a random match, with just one player that is the user itself. Why does it do that?

Should it not wait till another player also tries to create a quickmatch, and then load the gamescene?

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