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How do I create a game with isometric 2D background and 3D models easily?
Hello. I'm new to game developing and unity. But I have a some experience in programming. I want to make a game with a 2D background + npcs but with 3D models for characters + mobs. How can I archive this? Can you guys help me through? Also how should I set the camera for this project? And I guess 3D mode is better for this purpose? I've also read about rendering 3D models to 2D images. Is it a viable and good way?
It's hard to help you when you haven't asked any specific question - there are many possible ways to achieve what you are describing, but no "right" answer (and certainly not one that could be easily summarised as a response).
I recommend you simply have a go yourself with what you think should work, and ask for help if you encounter a specific technical issue.
I just want to learn about all of "these" possible ways. And which way would be most optimized?
Define "optimised"?.... What resolution are your isometric backgrounds? Are they modular or all static pre-rendered? Are they affected by dynamic lights or shadows? What are your requirements for things like AI pathfinding and movement? What's your target platform? How many animations does each character have? How many layers of potentially occluding objects do you have?
There is no such thing as "3d mode" in Unity - everything is 3d. 2d objects are just sprites rendered onto flat quad billboards, but they're still positioned in 3d space.
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