Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Sep 27, 2014 at 03:49 PM by fafase for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by MTXgames · Sep 14, 2014 at 06:46 AM · guiprogrammingwidth

Manually Programming width of new GUI

Does anyone know what the line of code is (if there is one yet) to manually adjust a new GUI object's width/left value? i would like to try and make a simple HP bar while retaining the same layout sizes for every resolution (the beauty of the new GUI). I'm still new to unity, so i'm trying to get used to everything still. Thank you!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by fafase · Sep 14, 2014 at 06:49 AM

You should look at the anchor system which actually rescale based on different ratio. As we have been using it, it seems to not work entirely perfect but at least for most cases.

Otherwise you would have to access the RectTransform and start modifying the values from there with anchorMin/Max and sizeDelta.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MTXgames · Sep 14, 2014 at 07:56 AM 0
Share

I have been using the anchors which actually work quite well for me(and is really fun to experiment with). The issue came in where the HP bar's width has to be resized when you have less HP (i.e. half the bar when the player has half the max HP). But thank you for giving me those variables, that definitely is what i was looking for. (the only thing is what the physical line of code looks like to change those variables)

avatar image fafase · Sep 14, 2014 at 11:39 AM 0
Share

Just like any other:

 RectTransform rt = GetComponent<RectTransform>();
 rt.sizeDelta = new Vector2(valueX, valueY);
avatar image MTXgames · Sep 14, 2014 at 10:41 PM 0
Share

that's perfect thank you so much for your help!! that answers everything :).

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

GUILabel wider than Rect width 1 Answer

Multiple direction slider thing 1 Answer

Custom script editor (good practices), 0 Answers

Making GUI.Label appear for a win screen 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges