Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Crispinator · Oct 12, 2013 at 08:31 PM · gameobjectinstantiatetransformtagclone

Adjusting Rotation of Instantiated Objects

I have a sword in a game. When you click on the sword, it deletes and creates another one in your hand. It does this correctly but with a random rotation. How do I fix this?

 #pragma strict
 
 var hand : GameObject;
 var sword : Transform;
 
 
 
 
 
 function OnMouseUp()
 {    
     
     
     
     Destroy(gameObject);
     var clone = Instantiate(sword, hand.transform.position, Quaternion.identity);
     clone.transform.parent = hand.transform;
     Debug.Log("The Sword is in your Inventory");
     WaitForSeconds(1);
 
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Crystalline · Oct 12, 2013 at 09:02 PM 1
Share

Is just a lot more easier to already have it there and just set to invisible ..ins$$anonymous$$d of instantiating others. It doesn't impact the performance a lot neither (unless you have thousands of swords ).

avatar image robertbu · Oct 13, 2013 at 07:03 AM 1
Share

I agree with @Crystalline that having the sword in place and just making it visible is a nice way to go. If you want to handle it your way:

  • In the editor temporarily place a sword in the hand correctly.

  • $$anonymous$$ake the sword a child of the hand.

  • Record the rotation in the Inspector. This is the local rotation...that is the rotation relative to the parent.

  • Between lines 17 and 18 insert:


    clone.transform.localRotation = Quaternion.Euler([Insert recorded values here]);

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do i Clone a gameObject when pressing "F"? 2 Answers

How do i apply some AISeeking code to all instances of a sprite, it is contained with the ship it is seeking but only 1 follows it 0 Answers

How can I destroy an specific clone already instantiated, when there's more than one? 1 Answer

Rotating a Vector3 in Instantiation 1 Answer

Assign an instantiated GameObject? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges