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Detecting collision and fixing position odd behaviour.
Hi,
I could make a c&p from the unity forums about this same topic, but I prefer to link it directly for anyone to check the message history. I'm not getting a satisfactory answer about my problem, so, If anyone could help I would be really greatful, because this seems a pretty obscure behaviour.
Here the link:
http://forum.unity3d.com/threads/77720-Detecting-collision-and-fixing-position-odd-behaviour.
Thanks in advance, HexDump.
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