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Question by rOBY GAMES · Oct 06, 2012 at 05:03 PM · savemenu

save game menu

Hello

I would like to save the progress of my game. I created a cube in the menu, I click that link to save your progress. How do I do?

I have a script.

function Update () {

if (Input.GetMouseUp (0))

Application.Savelevel (3);

}

This script I have assigned to the cube (is trigger) but it does not work the rescue. Can anyone help me? Thank you.

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Answer by whydoidoit · Oct 06, 2012 at 05:09 PM

You have to use a plug in to save the progress of a level or write the code yourself and put the information in a file or in PlayerPrefs. Plugins make it simpler, but it is never easy as you need to worry about all of the stuff that needs to be saved; scripting it yourself can be tricky if your levels are not simple.

I provide a free plugin called Unity Serializer.

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avatar image rOBY GAMES · Oct 06, 2012 at 06:38 PM 0
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Thanks for your help.

the script you suggested, where do I assign it? $$anonymous$$enu to save your progress? In the scenes of the game?

avatar image whydoidoit · Oct 06, 2012 at 06:40 PM 0
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You would have to follow the Getting Started Guide that tries to help identify everything that needs doing. Then you would use Pause$$anonymous$$enu.js or TestSerialization.cs as starting points for a save game system.

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Answer by Tomperke · Mar 22, 2014 at 05:18 PM

I used Unity Serializer AND i get the pause menu, but there is no mouse support in there to click the save button. Any idea how i can resolve this?

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