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Question by cnczcraft · Oct 01, 2018 at 06:10 AM · collisionphysicsmesh

Normal vector from collision?

I'm implementing wall jumps but I'm not using a character controller so I can't use those special functions. How can I derive the normal from the collision that comes out of OnCollisionStay() or OnCollisionEnter()?

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Answer by LCStark · Oct 01, 2018 at 06:56 AM

Use Collision.contacts (or Collision2D.GetContacts) to retrieve your contact points. Both ContactPoint and ContactPoint2D have a normal property.

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avatar image cnczcraft · Oct 01, 2018 at 06:59 AM 0
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Oh cool that should work.

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