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Question by CG-DJ · Jun 12, 2013 at 02:36 PM · guibuttonskinembed

Embed GUI Skin in GUI Button

Ok, I have a GUI Button that I need to be a specific skin. The docs say that I can tell Unity what skin to use when I declare the button:

"static function Button (position : Rect, text : String, style : GUIStyle) : boolean"

So I do that:

 if(GUI.Button(Rect(10, 10, 196, 64), "Main", scoreBoxTabs))

scoreBoxTabs is a GUISkin variable that has a GUI Skin assigned.

The problem is, Unity keeps giving me the error:

"Assets/Scripts/GameGUI.js(189,30): BCE0023: No appropriate version of 'UnityEngine.GUI.Button' for the argument list '(UnityEngine.Rect, String, UnityEngine.GUISkin)' was found."

What am I doing wrong?

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Answer by Bunny83 · Jun 12, 2013 at 03:19 PM

The usual way is to use style-names from the current active skin. To make a skin active you have to assign it to GUI.skin before you draw your button:

 var scoreBoxTabs : GUISkin;
 function OnGUI()
 {
     GUI.skin = scoreBoxTabs;
     if(GUI.Button(Rect(10, 10, 196, 64), "Main")) // uses the default button style from scoreBoxTabs
     if(GUI.Button(Rect(10, 10, 196, 64), "Main", "MyCustomStyle")) // uses the style named MyCustomStyle from scoreBoxTabs
 }

Keep in mind you can add as many GUIStyles as you want to the customstyles array of the skin.

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avatar image CG-DJ · Jun 12, 2013 at 06:15 PM 0
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Thanks! That was it!

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Answer by KiraSensei · Jun 12, 2013 at 02:46 PM

You use a GUISkin, not a GUIStyle.

Try :

 if(GUI.Button(Rect(10, 10, 196, 64), "Main", scoreBoxTabs.button))
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