Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Lewy · Jan 24, 2012 at 04:51 PM · rotationmouselookto

Player Torso Rotation to mouselook. (Diagram included)

Hey guys, I have a question for you.

I'm working a FPS where your player model is visible. What I am trying to achieve is having the player model's torso (arms, upper body and head etc) rotate vertically (not horizontally as the player model is rotated with the mouselook) to look at where the mouselook is aiming. Now, I'm sure this can be achieved with a Raycast on where the camera is, but I have a bigger problem then that.

The spine on the character distorts the character model when rotated. It's pivot has an offset which results in the torso being sent forward. Take a look at the diagram at the bottom of this question.

Picture number 1 shows the character as it is. It works normally until I try to rotate the spine that has the upper torso linked to it. This is where picture 2 comes in. You can see that it's moving outward. Picture three shows the end result.

From what I can see, it looks like the position need's to be changed as the spine is rotated, so the spine position can stay where it is. Picture 4/5 shows me moving the spine backward, and then upward. The character looks normal after doing that.

So this is where my question kicks in!

How would I be able to adjust the position of the spine in relation to where the rotation is of the spine? For example when in picture 3 the spine is rotated upward, then position should also move like in picture 6.

Any insight into this matter would be very appreciated!

alt text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

restrict mouselook X movement script does not work 4 Answers

How to rotate an object around a fixed point so it follows the mouse cursor? 1 Answer

How to make an object rotate on the y axis towards the mouse? 3 Answers

Rotate object following mouse movement. Object jumps/ flips 1 Answer

Rotation of the mouse activates a boxcollider2d in javascript. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges