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Question by axomind · Oct 23, 2019 at 05:31 PM · buildbuild errorbuild and run

Android build Trying to bind too many vertex attributes

I recently tried to build my game for android, but since I upgraded to Unity 2019.2.9f1, the device returns me this error: AndroidPlayer(ADB@127.0.0.1:34999) OpenGL warning: Trying to bind too many vertex attributes (got 16 max is 15) and all the UI are glitched

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Answer by Devster2020 · Nov 07, 2019 at 05:13 PM

Hi @axomind, @planetfactory , @konyatamas01 , @fajardwn7_
I had the same error running macOS Catalina, after opening a project that was created before macOS update..

I SOLVED this changing:

  • Color Space to "Linear"

  • Removing "Auto Graphics" toggle

  • Set in Graphics API --> "Vulcan" & OpenGLES3

  • Set Android minimum Api Level to "Android 4.3" (if you are building for android devices)


Now it's build correctly and OpenGL warning never appear...


For more infos, I set too:

  • Multithreaded rendering to ON

  • Static batching to ON

  • Dynamic batching to OFF

  • GPU Skinning to ON

  • Graphics Jobs to OFF


Hope this can solve your problems ;)

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Answer by planetfactory · Oct 31, 2019 at 12:47 PM

I have the same problem, running macOS Catalina.

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avatar image konyatamas01 · Nov 06, 2019 at 08:18 PM 0
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I have the same when building to webgl:

OpenGL warning: Trying to bind too many vertex attributes (got 26 max is 15).

anybody has a solution?

[macOS Catalina]

avatar image fajardwn7_ · Nov 07, 2019 at 10:31 AM 0
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i have the same problem too, on macOS Catalina

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Answer by robbiecargill · Dec 05, 2019 at 11:47 PM

Getting the same issue on macOS Catalina when making a WebGL build.

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Answer by ton1n8o · Dec 17, 2019 at 10:12 PM

I was getting the error bellow on iOS 13.3 running on Catalina 10.15.1. Turned out that the above worked for me.

Here's what I did.

Player Settings
Color Space > set it to "Linear"
Remove "Auto Graphics API" toggle
Once a warning appears saying Linear colorspace requires Metal API only...
In Graphics APIs options leave only Metal

Failed to find expected binary shader data in 'Hidden/Internal-MotionVectors'.
(Filename: ./Runtime/Shaders/SerializedShader.cpp Line: 595)
WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no fragment shader

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