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rigidbody not moving when switching from kinematic to non kinematic on same collision
setup:
player (with rigidbody)
cube (with rigidbody set to kinematic and non gravity).
script that detect collision between player and cube and set it to non kinematic and gravity.
expected behaviour:
player "push" the cube
real behaviour:
the cube doesn't move, but, if i exit from the collision and the approach for the second time the cube, it moves.
why it doesn't work the first time?
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