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Question by Ticked Off Pixel · Sep 09, 2013 at 11:16 PM · androidmesh3drendering

Problem with graphics on Android (Opengl)

Hello,

I've searched a lot, and found several users that had the same problem (since 2011), but couldn't find a single one that was able to solve it.

I have a model of planet earth, with a mesh (sphere) of the ocean also in scene.

The problem is that, when the models are touching, the ocean gets rendered with some missing parts, as shown in the screenshot below:

alt text

As you can see, when I turn of OpenGL emulation, the model gets fixed. Sadly, when I test the .apk in some devices (not all) the problem remains.

This problem only happens in Android, as tested by me and as reported by the other users with the same problem.

Can someone give a clue on how to solve this?

Thanks a lot!

Andre Lima - maliceinteractive.com

unity_android_problem.png (101.1 kB)
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