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Question by
JBaBe · Aug 25, 2016 at 08:25 PM ·
destroycoroutineontriggerenterwaitforsecondsdelay
How can i get this Delay script to work?
i'm trying to get the death of a gameobject to intervene after it is out of the camera view the destroy function works fine but not the waitforseconds!
[1]: /storage/temp/76883-capture3.png
capture3.png
(11.1 kB)
Comment
Answer by Jessespike · Aug 25, 2016 at 08:43 PM
using UnityEngine;
using System.Collections;
public class score : MonoBehaviour {
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player")) {
Destroy(gameObject, 3f); // destroy after 3 seconds
}
}
}
Next time, copy-paste the code and format it with the 101/010 button.