Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by harryoui · Jun 17, 2014 at 11:00 AM · iphonemovecontrolstilt

Implementing Iphone Tilt Controls Into Script

This is my script:

 #pragma strict
 
 var moveRight : KeyCode;
 var moveLeft : KeyCode;
 
 var speed : float = 10;
 
 function Update () 
 {
     if (Input.GetKey(moveRight))
     {
         transform.eulerAngles = Vector3(0.0, 180.0, 0.0);
         rigidbody2D.velocity.x = speed;
     }
     else if (Input.GetKey(moveLeft))
     {
         transform.eulerAngles = Vector3(0.0, 360.0, 0.0);
         rigidbody2D.velocity.x = speed *-1;
     }
     else
     {
         rigidbody2D.velocity.x = 0;
     }
 }

I'm trying to make it so that tilting to the left and right does the same thing as the script section below so that it feels the same way as it would normally.

else if (Input.GetKey(moveLeft)) { transform.eulerAngles = Vector3(0.0, 360.0, 0.0); rigidbody2D.velocity.x = speed *-1; }

This is expecting that the iPhone is being held with the home button on the bottom (at the portrait display).

I'm a big noob at this so far because I'm still learning, so lots of detail and clear language would be great ^.^

Thanks in advance.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image harryoui · Jun 18, 2014 at 05:48 AM 0
Share

This is on a 2D game if it effects anything

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

iPhone tilt Control 0 Answers

iPhone Gyroscope problem 0 Answers

Simplemove controls without the gravity 2 Answers

iPhone joystick? 0 Answers

Accelometer controls for iOS and android 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges