Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Steven-1 · Jun 11, 2013 at 12:24 PM · printcapturescreenshot

Does anyone else gets bad results with "superSize" in Application.CaptureScreenshot()?

I need to make High-Res screenhots for print. Ideally they should be about 10000 px wide, but I just make them as big as possible.

I use a huge rendertexture which I write to png, but my pc can't handle bigger than 6000x3375. (Drivers crash when trying bigger). Now I tried Application.CaptureScreenshot() (with the superSize parameter) when it was first added in Unity, but the results where never good. I tried it again recently, but it's just as bad as it was (and it takes ages to render).

the bad results I'm talking about are:

  • shadows aren't upscaled, so if you set supperSize to 5, the shadow will be squares of 5x5 px.

  • skyboxes arent upscaled properly: no filtering, they're upscaled as squares (like the shadows).

  • lens flares aren't upscaled properly (like the skyboxes).

  • Anti-aliassing doesn't work: looks like multiple images overlayed with offsets, looks horrible.

Does anyone else have these problems?

I find it strange that I can't seem to find anything about this, or am I just the only one trying to render giant screenshots?

I'm using Deferred Rendering btw

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jessy · Jun 11, 2013 at 02:26 PM 0
Share

"supper" means "dinner".

avatar image Steven-1 · Jun 11, 2013 at 03:07 PM 0
Share

right, I mean superSize ofcourse

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Print String 3 Answers

print the whole list to screen 1 Answer

want to find out what side of die is pointing up 1 Answer

CaptureScreenShot too slow on iPad3, any way to capture a lower res for higher speed? 0 Answers

Array of strings 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges