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Question by Romelez · Mar 20, 2013 at 09:30 PM · javascript

Two problems with my worm script. 1)Not rotating when he gets hit and i am getting a turret error.

I am following the Tornado Twins tutorials and i am having a few problems. My worm isnt rotating/spinning around when he gets hit. This is my script for my worm.

//Moving around var speed = 3.0; var rotateSpeed = 3.0;

//Shooting var bulletPrefab:Transform;

//Dying private var dead = false;

//Getting hit var tumbleSpeed = 800; var decreaseTime = 0.01; var decayTime = 0.01; static var gotHit = false; private var backup = [tumbleSpeed, decreaseTime, decayTime];

function LateUpdate() { if (dead) //Checks to see if the Worm lost a life { transform.position = Vector3(0,4,0); // Places The worm at the spawn gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10); //Moves the camera back to the camera's spawn dead = false; //Sets the worms status to be alive again. }

  if(gotHit) // Checks to see if the Worm got hit by a turrets bullet.
 {
     if(tumbleSpeed < 1) // Checks to see if the worm should stop spinning.

     {
         tumbleSpeed = backup[0]; //Resets variables for getting hit and turns got hit to off
         decreaseTime = backup[1];
         decayTime = backup[2];
         gotHit = false;
      }else
      {
         transform.Rotate(0,tumbleSpeed * Time.deltaTime,0, Space.World); //Spins the worm when he gets hit.
         tumbleSpeed = tumbleSpeed - decreaseTime;
         decreaseTime += decayTime;

     }
 }

}

function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit.gameObject.tag == "fallout") { dead = true; HealthControl.LIVES -= 1; }

  if(hit.gameObject.tag == "Projectile")
 {
 gotHit = true;
 }

}

function Update ()

{
var controller : CharacterController = GetComponent(CharacterController); transform.Rotate(0, Input.GetAxis ("Horizontal") rotateSpeed, 0); var forward = transform.TransformDirection(Vector3.forward); var curSpeed = speed Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed);

if(Input.GetButtonDown("Jump"))

 {

     var bullet = Instantiate(bulletPrefab,GameObject.Find("SpawnPoint").transform.position,Quaternion.identity);
      bullet.rigidbody.AddForce(transform.forward * 2000);

 }

}

@script RequireComponent(CharacterController)

and i am getting this error for my turret control script though i do not know what the problem is. The error is : NullReferenceException TurretControl.Shoot (System.Object seconds) (at Assets/Scripts/TurretControl.js:25) TurretControl.Update () (at Assets/Scripts/TurretControl.js:15)

this is the turret control script.(NOTE: I DO NOT SEE ANY CONSEQUENCES OF THIS ERROR ATM BUT I WOULD LIKE TO RESOLVE OF IT BEFORE IT MESSES SOMETHING UP LATER.)

var LookAtTarget : Transform; var damp : float = 6.0; var bulletPrefab : Transform; var savedTime = 0;

function Update () { if(LookAtTarget) { var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp); var seconds : int = Time.time; var oddeven = (seconds % 2); if(oddeven) Shoot(seconds); //transform.LookAt(LookAtTarget); }

}

function Shoot(seconds) { if(seconds!=savedTime) { var bullet = Instantiate(bulletPrefab,transform.Find("spawnPoint").transform.position , Quaternion.identity); bullet.rigidbody.AddForce(transform.forward * 2000); } savedTime=seconds; }

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