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TextMesh sync player names with other players
Hi,
I'm trying to set the player name above to the player on a text mesh. It's working localy but i want to also see the remote players names above their players. How would i best do this ? RPC call ? Any examples ? Thanks Eddy.
Answer by AnaRhisT · Jun 22, 2010 at 10:17 AM
put the NetworkRigidBody script from leepo's tutorial on that textmesh, and a networkView, and in the observed u need to choose the textmesh's networkRigidBody script. That's it :] check Leepo's networking tutorial and see in his box's Inspector the observed and how he put them.. everything is there to solve ur problem!
Hi, are you talking about script Tutorial_2A3 ? I don't see how Vector3's could update my meshname.
it'll update the gameobject's transform.position and no, im talking about the latest example. i think example4
I found the script and tried draggin it onto my mesh but it won't take it. I'll try go through the script to understand what it's doing tho i'm not a programmer.
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