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Question by GnomoMZ · May 05, 2015 at 03:24 AM · webglwwwcrossdomain

Mixing domains, CORS and webgl problem

We have a WebGL build in one domain, when we try to download bundles and images from another domain, it result in an error.

We look into this documentation , and added the CORS to the domain: "Access-Control-Allow-Origin" : "*". But the error persist.

For the download we are using WWW.

Error : XMLHttpRequest cannot load http://domain1.co/assets/img/prize_details/defaultPrizeDetail.png. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://domain2.co' is therefore not allowed access.

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Answer by inmotionvr · Jun 08, 2015 at 05:56 PM

We are experiencing the same problem when accessing data from a subdomain.

Our .htaccess file has the following content: Header add Access-Control-Allow-Origin "*" Header always set Access-Control-Allow-Headers "Accept, X-Access-Token, X-Application-Name, X-Request-Sent-Time" Header always set Access-Control-Allow-Methods "PUT, GET, POST, DELETE, OPTIONS" Header always set Access-Control-Max-Age "1000" Header always set Access-Control-Allow-Credentials "true"

When testing via: http://www.webconfs.com/http-header-check.php We get a correct respons, showing that the configuration of .htaccess is correct.

Even adding the following to the PHP file didn't seem to effect it. header("Access-Control-Allow-Origin: *");

Tests shows that accessing the data from another domain, just via a plain PHP file, works fine. So it seems the problem lies somewhere deeper inside of the javascript code that Unity generates.

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avatar image Kappawaii · Dec 29, 2018 at 01:26 AM 0
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Hi, I know this thread is quite old, but did you ever figure that out ?

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Answer by jdbenitez · Nov 25, 2015 at 09:18 AM

You must put the headers in the server response.

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