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Question by
SergeantBiscuits · Feb 13, 2016 at 06:58 AM ·
navmeshnavmeshagentpathfinding
Disable NavMeshAgent sticking to NavMesh
Hey guys, quick question. I love the pathfinding math behind the NavMeshAgent, but I want to do the actual movement myself using the Unity physics engine. Is there a way to keep a NavMeshAgent active to retain the path following/updating functionality while disabling the actual NavMeshAgent-based movement?
Thanks!
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