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Unity and UDK for Mapping
I plan on making a game that I could possibly sell using unity. But one of the main features I want is the ability for players to make custom maps. Since UDK has a huge amount of people that know how to map in it is it possible to release a unity game for sale and include a little tutorial of the pipeline for making maps in UDK and getting them into my game? Both are free to use so I don't think there would be legal problems. I also would need the servers able to send the custom maps to players when they connect. Is that possible? Finally if UDK is a no, then what alternatives can any of you suggest to make mapping as easy as possible for my game by the community. Thanks
Answer by Julien-Lynge · Jan 30, 2013 at 07:27 PM
"is it possible to release a unity game for sale and include a little tutorial of the pipeline for making maps in UDK and getting them into my game?"
Sure.
"Both are free to use so I don't think there would be legal problems."
Correct.
"I also would need the servers able to send the custom maps to players when they connect. Is that possible?"
Yep. Unity can load data from servers using the WWW class or .NET sockets. It's up to you to set up the server and figure out how to implement it.
If you're looking for alternatives for creating maps, there are a number of good ways to do it. Perhaps start with WorldMachine, which has a free version.
Would you agree that UD$$anonymous$$ is a map editor a LOT of people know and use? I want the map mod support to be as easy as possible for the community.
Well, i don't have any statistics by hand, but i guess since UD$$anonymous$$ became free the user cound has increased by a good amount. However you have to keep realistically: Only a few players are into mapping. I would guess below 1% of all players. In the end there are many map editors out there, most for a quite long time. Just think about the Hammer editor. There are quite a few games out there for the source engine and even before: Halflife 1, CounterStrike, TFC has a huge mapping community. As i said i have no numbers how active they are at the times.
Don't forget Quake3. There are many games out there which are based on the Q3 engine (Q3 and mods[RA, Defrag, Q3 Rally, Excessive, ...], RTCW, $$anonymous$$OHAA, Jedi$$anonymous$$night:JO, and many more).
Your main concern should be what map format you want to use and which one is supported by which editor. You need a format that you can easily parse / read yourself since Unity doesn't support any map / mesh formats at runtime.
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