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Question by Stardog · Jul 28, 2013 at 03:33 AM · charactercontrollerlinecastcapsulecollider

CharacterController bugged? Linecast not hitting top/bottom

alt text alt text

A CharacterController can't seem to be hit at the top/bottom of the capsule, but a regular CapsuleCollider works perfectly.

The linecast is coming from the black capsule. Green means it's hitting any collider. You can see it only registers a hit when the target is moved down a little bit.

Is this normal? The solution is to add a CapsuleCollider on the same GO as the CC, match it to the radius/height/center of the CC, but this is stupid.

4.1.5f1

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avatar image robertbu · Jul 28, 2013 at 03:46 AM 0
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Raycasts need colliders. I'm surprised (and confused) that you get any hit at all without a collider.

avatar image Stardog · Jul 28, 2013 at 03:49 AM 0
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But the Character Controller is a collider.

avatar image robertbu · Jul 28, 2013 at 04:46 AM 0
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A CharacterController is not a collider, and it does not act as a collider. That is why you need to use OnControllerColliderHit() in order to process any "collisions"...because they are not real collisions between two colliders. While we cannot edit the script, it likely does all of its hit detection through raycasting.

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