Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LeftyTwoGuns · Jun 20, 2014 at 06:54 PM · raycastlookatmouse positionscreenpointtoray

How to project the mouse cursor into 3D space for LookAt?

I've been trying to project the mouse cursor into the 3D space so I can have a character LookAt it but my first attempts haven't been the most effective.

First I tried using the method in the LookAtMouse Unity Wiki (here) but that only works in a fixed perspective camera. I'm making a third-person game, camera behind player. Then I tried just casting a ray into the world and using the hit point as the LookAt target with this script:

 RaycastHit hit;
             if(Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)){
                 transform.LookAt(hit.point);
 }
 

Which works, but only if the raycast is hitting a collider. Otherwise, if the mouse cursor is over empty space (skybox, etc.) the character will not look at the mouse. Anyone have any suggestions for what I'm trying to do?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Jun 20, 2014 at 07:07 PM

This can be handled in a number of ways, but the right solution will highly depend on your game. Since the above code works like you want except when there is no collider, you can do it this way:

 RaycastHit hit;
 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 if(Physics.Raycast(ray, out hit)) {
     transform.LookAt(hit.point);
 }
 else {
     transform.LookAt(ray.origin + ray.direction * someDist);
 }

Where 'someDist' is a distance in front of the camera to project the point you want look at. FYI: not that it should make much difference, but a Ray constructed from ScreenPointtoRay() will start at the near clip plane of the camera, not at the camera position.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LeftyTwoGuns · Jun 21, 2014 at 01:57 AM 0
Share

That works great, thanks a bunch

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Raycast hits everything on the screen 2 Answers

Top down look rotation snaps when looking left, right, and back 1 Answer

Raycast.hitpoint always returning back to the camera 0 Answers

Make the terrain ignore Raycast if in between Camera and Player? 1 Answer

Fire Raycast Toward Current Mouse Position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges