- Home /
iTweePath, moving on path bends.
Hi. I try to move 2 object on path, one by one. When they move direct on path, all is ok. But in a place where path begin bends, distance between the rear and front object reduced. Both object moves by this simple code line: iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("TestPath"), "speed", 3f, "easetype", iTween.EaseType.linear));
What I need to do, to get same distance between objects on all length of path?
my sample projcets (2 object, 1 script)
p.s. sorry for my english.
Are you referring to the absolute distance between the objects or the distance along the iTween path?
Your answer
Follow this Question
Related Questions
loop a chain of iTween actions 0 Answers
C# - create an iTweenPath in the Sourcecode 1 Answer
iTween Path not realtime ?! 0 Answers
Does iTweenpath support OnTriggerEnter? 2 Answers
How to set iTweenpath dynamically 1 Answer