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Question by Pady · Jun 08, 2013 at 07:48 PM · physicsgravityscenes

How to modify the gravity between scenes?

I modified the gravity from edit/project settings/physics/gravity.But now after I build the scenes, all of them have the same gravity.How can I have have different gravity values on different scenes?

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Answer by _Daniel_ · Jun 08, 2013 at 09:01 PM

Put a script into every scene, and have that script change the gravity inside Awake(). It would go something like this:

 var gravity = Vector3 (0, -9.81, 0);
 
 function Awake () {
      Physics.gravity = gravity;
 }
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avatar image Pady · Jun 08, 2013 at 11:23 PM 0
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I said it worked but didn't.How should I put a script into every scene? Do I have to refer to the scene?

avatar image Pady · Jun 08, 2013 at 11:23 PM 0
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thank you, I made it work .

avatar image aldonaletto · Jun 08, 2013 at 11:29 PM 1
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Just create an empty game object (say, "GravityController") and attach the script to it, then make it a prefab so that you can create a clone in each scene. Drag the prefab to each scene, and adjust the desired gravity in the Inspector.

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