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Question by Ram77 · Oct 06, 2013 at 06:42 AM · animationvector3

pendulum simulation with force vectors

Hi Unity users,

I want to create pendulum animation with visualization of force and acceleration vectors. I am attaching sample picture herewith. I am afraid if these vectors arrows could be rendered according to simulation. Please any one help for visualize these vectors using C# script.

Thanks in advance.

RCalt text

pend.jpg (16.8 kB)
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avatar image robertbu · Oct 06, 2013 at 05:49 PM 0
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The math for figuring out the magnitude of these vectors is not a Unity question. Rotating, and scaling these vectors given that you have done the calculation for magnitude is a Unity question, but we need some definition of how you've implemented the arrows. Are they a single mesh or is the head of the arrow a separate object from the shaft of the arrow.

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Answer by YoungDeveloper · Oct 06, 2013 at 06:47 AM

You could use debug.drawline to render line or array of lines.

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avatar image Ram77 · Oct 06, 2013 at 07:07 AM 0
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Hi,

I dont want to render trail or line path. I want to attach force vector to the object in arrow form with direction and magnitude of the object's force.

Thanks

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Answer by Ram77 · Oct 07, 2013 at 12:17 PM

Dear Robertbu, Thanks for replying. Arrow is single mesh. We have a equations in c#, we can implement such problem in unity. Please just give me some clues, Thanks,

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avatar image Ram77 · Oct 13, 2013 at 10:27 AM 0
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Hi, Anybody there who can help me in this connection.

Thanks, Ram

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