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Question by DubstepDragon · Jun 08, 2013 at 03:04 PM · c#rigidbodygravity

Errors with gravity switching...

One unbearably frustrating problem I have is that when a RigidBody stops moving, and I change the gravity, it does not function as ordered. I think this is a problem with the RigidBody stopping its code running when still, and only is triggered by applying a force, etc... How can this be fixed? Do I have to add a script that keeps the RigidBody functioning in the update method?

Thanks in advance!

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avatar image Dreamora · Jun 09, 2013 at 02:19 PM 0
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Physics is never meant to be done in Update, but in FixedUpdate

Also regarding them stopping from working: Check out the sleep velocity etc on the global Physics properties. You can also force wake them using rigidbody.WakeUp () or force sleep them using rigidbody.Sleep ()

avatar image DubstepDragon · Jun 10, 2013 at 03:06 PM 0
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Aah, I get it. Why can't you use Update? Is there a difference?

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Answer by DubstepDragon · Jun 08, 2013 at 04:41 PM

I have already worked this out - just add a script that keeps them active by moving them 0.01f to the left and same to the right, so as to keep them dynamic :P

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